Tribe Mergers

You are free to merge tribes at will, however, the newly merged tribe may only have one base, one outpost, and one water pen.  You will be required to consolidate all tribe structures. If we find that structures are allowed to remain for more than 7 days following a merger, we will destroy the structures…

Rich Resource Areas

You may not build on or block access to any area contaiing more than 5 resource nodes of the following types: Metal Crystal Obsidian Any other rare resource You may not build close enough to resource rich areas to prevent the resources from spawning. Use the following link to determine if you are planning to build…

Oil Nodes and Gas Veins

Oil nodes and gas veins are considered to be community resources.  You are not permitted to block access to these resources, particularly oil nodes. If we come across any locked collectors, we will claim and unlock them.  Neither the collector nor the resources required to craft it will be replaced.

Abandoned Structures

Stone and Above Any structure that has been allowed to decay for 15 days will be destroyed without prior warning.   BOB Structures Any thatch, wooden, or partial structure which has been allowed to decay for more than two days may be destroyed without prior warning.  

Pillaring

You are not permitted to use any type of structure spam to block access to, or to prevent other players from building in an area, without clear intentions to build in that area. If it is noted that construction has not begun within 7 days, the admins will destroy the structure spam without further warning.

Distance Between Bases

You may not build within 30 foundations of another player.  Players found to be within this distance to another player will be required to modify their bases or move entirely, depending on the circumstances. To measure the distance you must remain from another player, do the following: Activate a foundation piece against the player’s structure…

Water Pens

Land Pens You may build a water pen for the purposes of storing and breeding water dinos.  This pen is not required to be built inside of your base foot print, but may not be built within render of another base structure.  Water pens may be no larger than 3 behemoth gates by 3 behemoth…

Traps

All traps and spike walls not within or connected to your base footprint must be cleared after use.  Structure pickup is always enabled on this cluster, so there is no valid excuse for leaving a trap or spike walls after they have been used.   Turret Towers/Mob Grinders Any structure used to kill dinos, such…

Land and Water Routes

You may not obstruct land or water routes, where there is no alternative way around in the immediate area.  An example would be the large stone bridge on Ragnarok.  If you plan to build in such an area, you must leave a means for players to travel across the bridge—leaving your gates unlocked would be…

Outposts

Each tribe is permitted to have one outpost specifically for the purpose of resource collection.  This outpost may be no larger than 6 foundation pieces by 6 foundation pieces in total area, and no higher than 7 walls high. **NOTE: Teleporter pads do not fit within the outpost size limits. Genesis Exception You may use…