We will never spawn replacements for bred dinos as we cannot guarantee stats on the spawns. You may wind up with much better, or much worse, stats on the spawned dino.
- Have the player produce baby dinos in the number that need to be replaced
- it is advisable to have the player hatch/birth the dinos and then cryopod them
- Target the dino and use the SetBabyAge command to instantly raise it
- setbabyage 1
- IMPRINT the dino
- Determine what, if any, levels need to be added to the replacement dino
- Determine the number of levels to be added by subtracting the level of the replacement dino from the level of the dino at-loss
- Locate the level in the [DINOEXPERIENCETABLELINK] and copy the experience required for that level
- Input the copied experience into the Experience to Add Calculator
- ensure that you have adjusted the Current Exp Multiplier to the current experience rate being run on the cluster
- Add EXPERIENCE based on the output from the Experience to Add Calculator